What we keep, and why.
Last updated 12 November 2026.
The short version
LoreHack keeps your game, not you. No name, no email, no password, no payment details, no ads and no tracking. You're an anonymous player ID; the game only sees what your AI app sends to it while you play, and we never sell or share any of it.
Who runs it
LoreHack is a small independent project run from Poland. For anything about your data, write to hello@lorehack.com.
When you play
You play through an AI app you already use (Claude, ChatGPT, Mistral Vibe and others). Your conversation stays between you and that app, under its own privacy policy. When the AI needs the game, it calls our server, and that is all we see:
- Game actions the AI sends on your behalf, like “take the tunnel” or “attack”, and what the engine answers.
- Text the AI saves into the game: your character's name, details the narrator invents, notes, and descriptions of worlds you create. Don't put personal information into these.
- Your saves and worlds, stored under your anonymous player ID. Finished runs go on the shared high-score table with your character's name and epitaph.
Your player ID and save code
When you connect LoreHack and click “Start a new adventurer”, we create a random player ID and a save code (three words and a number). The save code is how you get back to your game from another app or device, so keep it private, like a password. Your AI app gets sign-in tokens for your player ID; we store only scrambled fingerprints of them, and the name the app gives itself (like “Claude”). A personal key from this website works the same way.
We use this only to run the game: to keep your run going, to keep the world consistent, and to show high scores.
Technical data
- Server logs. Like any website, our servers log requests: time, address requested, IP address and browser or app name. We use them to keep the service running and to stop abuse, for example by limiting how many requests, new players and save-code tries one address can make. The game server's logs are deleted automatically after 30 days; the website host keeps its access logs for a limited time too.
- Anonymous counts. To see how the game is used, the game server keeps daily totals: how many players were new or active, how many runs started and how they ended (in which built-in world, on which floor, what killed you), which app people play from, how often each game action is used. These totals are not linked to you or your player ID and hold nothing you wrote; worlds players build are counted only as "custom".
- No cookies, no tracking. This website uses no cookies and no tracking scripts. It remembers your light or dark choice in your own browser, and nowhere else.
- No third-party requests. Fonts and everything else on this site are served from our own server.
Where it lives
| Service | What for | Where |
|---|---|---|
| Zenbox | This website | Poland |
| Google Cloud Run | The game server and its logs | Belgium (EU) |
| Neon | The database holding saves, worlds and scores | Frankfurt, Germany (EU) |
These companies host the data for us and may not use it for anything else.
How long we keep it
Your player ID, saves and worlds are deleted after 12 months without play. High-score entries and the anonymous daily totals stay. Game server logs go after 30 days. Ask us and we'll delete your game data sooner.
Your rights
Under the GDPR you can ask what we hold about you, and ask us to correct or delete it. Write to hello@lorehack.com and tell us your save code or key, so we can find your data; without it we can't tell which data is yours. We process this data because it's needed to run the game you asked to play, and to keep the service safe.
If you think we've handled your data wrongly, you can complain to the Polish data protection authority, UODO.
Children
LoreHack is not meant for children under 16.
Changes
If this policy changes, we'll update this page and its date.